Tips: Light Details and Visible Volumetric settings

Sometimes you need one light for overall lighting, and another just for specular highlights, this shows how fine tuning can improve your rendering and also how to adjust Visible Volumetric lights.

If you are following the Step by Step tutorial, here are the steps in order:
Polygon Modeling
Joints
Cloner Object – Introduction
Cloner Object – Using Object Mode to animate
Target Effector
Optimizing Mograph Cloner for Display speed
Random Effector
Timeline
FCurve Offset to Delay Loop start
Specular and Diffuse Maps
Transparency Absorption
Refining Lights and Visible Volumetric settings

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